Buttons, Faders, and Knobs

In this post we are going to have a closer look at the new buttons, fader, and knobs.

New buttons

The buttons have been completely redone. It is no longer the standard cherry keys, but something new.

The travel distance is a lot smaller. And the tactile feel is quite good. They have a rubber membrane protecting the inside mechanical parts from dust and liquid.

The trigger point is when the button hits the bottom and it feels like a soft but firm stop.

There are less command buttons, but a new one. We get a dedicated Stomp button! There are 16 X-Keys. Some have a printed secondary function. These functions have some commands we have not seen before: Phaser, Step, Beat, Link, Grid, etc. Interesting what they are gonna be.

The executor buttons are not numbered, but have some line symbols. They match the hundred numbers for the executors. I guess we’ll write more about that in a later post.

New Faders

The faders are new, but feel a lot like same. There’s still a touch response.

The most eye-catching thing about the faders are the colored back lights. The color match the object assigned to the fader. We where told that the colors could be freely assigned later – nice!

Oh, did I mention… They are all motorized!

Knobs

MA have added a lot of rotary knobs. The two top rows of executors have one for each executor. On a Full-size that’s 60 knobs. The top row of X-Keys also have one, so that’s 8 more!

And the Grand Master fader is replaced with a knob.

They have a tactile click for turning, They can be a little hard to handle, so you might not want to assign the most used functions to them. They do seem nice for stuff like maybe inhibit adjustments, or maybe scrolling through a cue list.

Right now it seems like we can assigned anything to them, so maybe the 8 above the X-Keys could be for color adjustment. We’ll see what makes sense.

Previous hardware posts

Encoders

 

Encoders

Dual Encoders

The grandMA3 have 5 dual encoders on each console.

The encoders are back lit on the Full-size and the Light.

The inside encoder is like the one we know. It can turn with a tactile click and it can pressed to edit something.

The outer encoder can be turned with the same tactile click, but it can’t be pressed. So instead there is a small round button in the lower left corner of each dual encoder.

We are told that there will be “Encoder Pages” where each user can freely define what attribute the encoders control. So I can have Zoom and Iris control on one dual encoder. Or always have pan and tilt on the left encoder. And any one I work with can have their own personal preference.

Single Encoders

There are two single encoders on the Full-size and on the Extension Wing. Each of the two encoders have three buttons underneath.

The encoders and the buttons can have any function we want. Nothing is fixed!

Screen Encoder

The screen encoders are gone. Now the screens can be scrolled by gesture control. Two fingers on the screen and just swipe. Easy!

If you really miss the screen encoder, then maybe one of the dual encoders can be assigned that function as well.

Hardware lineup

When the granMA3 was revealed it wasn’t just a single console. It was a complete lineup with even more consoles than the grandMA2 range.

This is the new lineup:

  • grandMA3 Full-size
  • grandMA3 Full-size CRV (Control Room Version)
  • grandMA3 Light
  • grandMA3 Light CRV (Control Room Version)
  • grandMA3 Compact XT
  • grandMA3 Compact
  • grandMA3 RPU (RePlay Unit)
  • grandMA3 PU XL (Processing Unit)
  • grandMA3 PU L (Processing Unit)
  • grandMA3 PU M (Processing Unit)
  • grandMA3 Command Wing
  • grandMA3 Extension (only for Full-size, Light, and RPU)

Plus a complete lineup of DMX nodes – well, there arean’t any wall mount version yet.

But still!! Six different consoles plus a command wing. ALL with motorized faders! Wauw!

In the following posts we’ll have a closer  look at some of the hardware features.